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Home/ Questions/Q 1634

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Asked: November 25, 20242024-11-25T09:59:13+00:00 2024-11-25T09:59:13+00:00

The Reality of Using WebGL & Frameworks Like Three.js and Babylon.js

  • 62k
  1. 3D Websites Require a Higher Learning Curve

    • Learning WebGL, Three.js, or Babylon.js involves understanding the canvas, coordinate systems, and other fundamentals.
    • Optimizing textures and 3D files (e.g., .stl, .fbx, .gltf, .glb) is necessary for performance11,21,23,25.
    • Developers need to optimize textures, poly counts, and simplify geometry.
    • Web developers may lack 3D skills initially, making optimization challenging.

  2. 3D Websites Require a Lot of Computer Resources & Are Harder to Optimize

    • 3D websites focus on RAM usage, requiring substantial resources.20,21
    • High-end hardware is needed for optimal performance, which may not be accessible to average users,Check Blender Best Computer Specifications for Example at 15.
    • High memory usage can lead to slow loading times and poor user experiences.19,20

  3. Justifying Development Costs Using 3D in Websites is Used in Niche Use Cases

    • Examples like Ikea demonstrate effective use of 3D for product visualization.
    • Personal portfolios can also benefit from 3D elements but are niche use cases.

  4. Comparsion Between ThreeJS and BablyonJS WebGL FrameWorks

    • Three.js and Babylon.js are popular WebGL frameworks, each with its advantages and disadvantages.
    • Babylon.js offers Native TypeScript support, while Three.js has a larger community and a community package for typescript support.
    • Babylon.js provides better debugging tools.
    Check 26

  5. Conclusion & Best Use Case Examples for 3D Modeling

    • 3D modelling is suitable for interior design, museums, personal, and company portfolios.
    • Optimizing assets and utilizing loading options can improve performance.
    • Examples like Ikea's room builder showcase effective 3D implementation.
    Conclusion
    • 3D websites have potential but require significant development effort and resources.
    • High hardware requirements and optimization challenges limit widespread adoption.
    • Advances in hardware, like ARM processors, may improve 3D web experiences in the future.

References

Understood! Here are all your references organized with link names:

Web Graphics and Performance

  • WebGL Memory Consumption:
    • WebGL Excessive Memory Consumption
  • Slow Loading 3D Models:
    • Models Load Slow on Netlify
  • Slow 3D Websites:
    • Why Do We Not See More 3D Websites
  • Three.js Performance Optimization:
    • Load Time:
      • How to Improve the Load Time of My App
    • Memory Usage:
      • Insane RAM Usage When Scrolling Around the Page
      • GLTF Model Memory Usage
      • How Much GB of Memory My Renderer Scene is Holding
      • Managing Memory When Using a Lot of Textures
  • Babylon.js vs Three.js Performance:
    • BabylonJS vs ThreeJS performance comparison
  • WebGL Frameworks Performance:
    • Main Reasons for Performance Differences Between WebGL Frameworks

3D Resources

  • Blender for Dummies: [12]
  • Steam Hardware Survey: Steam Hardware & Software Survey
  • Open Data Blender: [15]

Browser Compatibility

  • WebGL Memory Issues in Brave Browser: Brave Browser WebGL Memory Issue

WebGL Memory Tracking and Optimization

  • WebGL Memory Tracker Library: Library to Track WebGL Memory
  • Unity WebGL Memory Management: Memory in Unity WebGL

Other (Potentially Relevant)

  • Smartphone RAM: How Much RAM is in Smartphones

Other (Not Relevant)

  • AMD EPYC Processor: [16]
  • Ikea Bestå Shelf Unit: [17]
  • DRAM Revenue Statistics: Global DRAM Revenues of Semiconductor Companies Since 2010
  • Three.js vs Babylon.js: Difference Between Three.js and Babylon.js
  • Why Use Babylon.js: Why We Use BabylonJS Instead of ThreeJS in 2022
  • Three.js and TypeScript: Is Three.js Completely Compatible with Typescript at This Stage

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